Really, this is less of a gripe about the Wii's graphical capability being unused and more of one about Nintendo continuing to severely neglect the visual presentation values in their console FE games. Even the GC was capable of way the hell more than Path of Radiance did with it, let alone the Wii with Radiant Dawn. Gameplay is always the most important aspect of a game, sure, but it never hurts to add some more of teh shinies here and there. I mean, lack of voice acting and more CG cutscenes aside, couldn't they have at least made the battlefields look a LITTLE bit more detailed and given some flash and variation to the attack animations? That's not a lot to ask.
Now that I think about it, I wonder if they ever made magic users more viable in RD than they were in PoR. I barely ever used my mages in PoR because it took so danged long for them to ever get their magic skill levels up high enough to use the best weapons in the game. When a modified basic lightning tome (which was actually amazingly strong, btw) was more useful to me than all of the highly advanced tomes (which none of my chars were skilled enough to use), that's kind of pathetic.

That's in stark contrast with the GBA FE games, where mages are an essential part of kicking the crap out of whatever comes in your general direction. Chucking magic gooood.
