Gamestop has posted lower prices for Microsoft's Conker and Forza, implying that the two games havent' had much success since their release. While Conker has received mixed reviews, the lackluster performance of critically well-received Forza is likely a disappointment for Microsoft, seeing that the game hasn't generated as much interest as its PlayStation counterpart, Gran Turismo.<
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TWO PRICE DROPS ALREADY???
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NOAImawario
Re: TWO PRICE DROPS ALREADY???
I'm always happy to see something of Microsoft's flop. <
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CLOUDBOND007
Re: TWO PRICE DROPS ALREADY???
I was interested in Forza, but I'm not all that into super realistic racers, so I didn't buy it. It is kind of a shame to see a well made game sell badly when so much crap just flies off the shelves these days. <
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soloist
Re: TWO PRICE DROPS ALREADY???
It discourages creative developers into<
>producing "me-too" titles or those <
>tailor made to fit a successful<
>formula. This is why so m-<
>any GTA clones exist i-<
>n this day of age. F-<
>rom a business p-<
>erspective, it<
>does make<
>sense t-<
>houg-<
>h.<
>Why<
>risk de-<
>veloping a<
>game which i-<
>s a technological<
>wonder and just as i-<
>nnovating where you ca-<
>n create a title which alrea-<
>dy has numerous clones in the<
>market, yet each clone almost gu-<
>arantees success? Look at ICO! A ma-<
>rvelous game in terms of gameplay and <
>visuals... but it failed to reach marginal sa-<
>les. Sure one of the reasons may have been la-<
>ck of advertisement, but in general; creating an o-<
>riginal is a huge risk. Could you imagine investing a g-<
>reat deal of time and money into a project only to have it<
>not get recognition and end up costing you more as a result?? <i></i>
>producing "me-too" titles or those <
>tailor made to fit a successful<
>formula. This is why so m-<
>any GTA clones exist i-<
>n this day of age. F-<
>rom a business p-<
>erspective, it<
>does make<
>sense t-<
>houg-<
>h.<
>Why<
>risk de-<
>veloping a<
>game which i-<
>s a technological<
>wonder and just as i-<
>nnovating where you ca-<
>n create a title which alrea-<
>dy has numerous clones in the<
>market, yet each clone almost gu-<
>arantees success? Look at ICO! A ma-<
>rvelous game in terms of gameplay and <
>visuals... but it failed to reach marginal sa-<
>les. Sure one of the reasons may have been la-<
>ck of advertisement, but in general; creating an o-<
>riginal is a huge risk. Could you imagine investing a g-<
>reat deal of time and money into a project only to have it<
>not get recognition and end up costing you more as a result?? <i></i>
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soloist
Re: TWO PRICE DROPS ALREADY???
By the way, Forza seemed to be too great <
>for its own good and was released dur-<
>ing a period where the interest in<
>driving games was dwindling!!<
>Conker failed in the weak<
>multiplayer aspect and<
>did not offer much<
>more than what<
>the original d-<
>id. Even re-<
>moved a<
>level!!<
> <i></i>
>for its own good and was released dur-<
>ing a period where the interest in<
>driving games was dwindling!!<
>Conker failed in the weak<
>multiplayer aspect and<
>did not offer much<
>more than what<
>the original d-<
>id. Even re-<
>moved a<
>level!!<
> <i></i>