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LITTLE SENSE IN GAME STORIES...
Posted: Mon Mar 15, 2004 7:00 am
by soloist
Mario in Super Mario
others constantly<
>visiting castle to castle knowing that <
>the Princess is in "another cas-<
>tle." In the game Bad Dud-<
>es, the President is ca-<
>ptured by ninjas, t-<
>hough ninjas ar-<
>e supposed <
>to be as-<
>sassi-<
>ns!<
><
>-partially of EGM- <i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Mon Mar 15, 2004 11:44 am
by KenseidenXL
Ninjas weren't just assassins, they were also agents provacateur as well. Mario doesn't realise that Daisy is elsewhere until he opens the bag... In the end, there can be only ONE!For true Dragonball fans, click the banner.(\__/)(=';'=)(")_(")Pat the Bunny!Only the
ave enter The PortalVisit Planet ZiCome to the Fuzzy Pink Board...if you dare!For J-Pop and Anime talk, come HEREGotta catch 'em all...Pokemon!<i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Wed Mar 17, 2004 5:14 pm
by soloist
After visiting castle to castle... I am certain<
>he would have concluded that there mu-<
>st be one castle which differed fr-<
>om the rest which housed the Pr-<
>incess... but then again, I am <
>not one to apply logic to <
>videogames (laughs). <
>I believe in Bad<
>Dudes, they <
>were me-<
>ntione-<
>d a-<
>s:<
><
>(assassins...)<
><
>I <
>will <
>check <
>the man-<
>ual though!<
>Good points!!! <i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Thu Mar 18, 2004 11:09 am
by Nakor BlueRider
Yeah, but Mario lived in a 2-D world back then, so he had no choice but to go through the game in linear fashion -- unless of course, one knew about the warp pipes, which would make it quite simple indeed to do only the last castle (I think). <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
>Visit the Chataway Café<
><
><i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Thu Mar 18, 2004 8:54 pm
by soloist
Actually, Mario lived in a 3D universe!<
>It is our limited perception which<
>placed him in a 2D world to o-<
>ur eyes. So when he moved<
>into the 3 dimension, he<
>appeared to shift o-<
>nly left and righ-<
>t since that is<
>all we coul-<
>d accept<
>visual-<
>ly!!<
><
>(laughs) <i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Fri Mar 19, 2004 12:06 am
by Nakor BlueRider
No way. You see, during a game of NES Open, Bowser accidentally sent the ball flying so high that it busted the mechanics of the gaming world, and
oke the dimensional physics of life in the Mushroom Kingdom. With that, POP! The 2-D world became a 3-D one.<
><
>It happened during a gaming party that Mario invited everybody to to cele
ate the announcement of his own RPG, which is why it was the first 3-D Mario game, you see? <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
>Visit the Chataway Café<
><
><i></i>
Re: LITTLE SENSE IN GAME STORIES...
Posted: Fri Mar 19, 2004 7:20 pm
by soloist
Actually, that was Breakout, and the gaming world<
>was not the victim... rather, the wall of 8 bit v-<
>isuals. This is why 3D gaming superseded<
>with the introduction of Mario RPG w-<
>hich was was not true 3D but quas-<
>i, then Mario 64 was born. Jus-<
>t to think that Bowsers erro-<
>r
eeded a new perspec-<
>tive in gaming and ca-<
>used the fall of 2D<
>gaming as we k-<
>now it. Occa-<
>sionally th-<
>e wall is<
>fixed<
>but<
>is doo-<
>med to fo-<
>rever be sha-<
>ttered - be it Bo-<
>wser or any other g-<
>aming character willing <
>to
ing about chaos in the <
>realm of 2D gaming (laughs)!!! <i></i>